3D Optimization Specialist
Moondev
- Remote / Lebanon
- Posted Jul 23, 2026
About the Role We're looking for a 3D Optimization Specialist who can take raw architectural models (Revit, SketchUp, CAD) and turn them into high-performance assets for AR and Web. This is not a modeling role. This is about cleaning, optimizing, and preparing real-world models to run smoothly on mobile devices. What You'll Do • Optimize heavy 3D models for AR (USDZ / GLB) • Reduce polygon count while maintaining visual quality • Clean meshes (normals, hierarchy, pivot points) • Optimize and compress textures (atlasing, resolution tuning) • Prepare assets for AR Quick Look (iOS) and WebAR / WebGL • Ensure models meet strict performance targets (≤15MB, mobile-ready) Nice to Have • Experience with ARKit / WebAR pipelines • Familiarity with Draco compression • Experience working with messy CAD/Revit files What We Care About • You can take a broken, heavy model and make it usable • You understand performance vs quality tradeoffs • You don't rely on "auto tools" — you know what you're doing How to Apply Send: • Portfolio (before/after optimization examples REQUIRED) • Example file sizes before vs after optimization • Tools and workflow you use Compensation Per project (based on model complexity). Ongoing work for the right candidate. If your experience is mostly modeling from scratch, this role is NOT for you.
Requirements
- Strong experience with Blender (or equivalent)
- Proven work optimizing architectural models
- Solid understanding of polygon reduction, UV mapping & texture atlasing, and real-time rendering constraints
- Experience exporting to GLB / USDZ
- Ability to hit performance targets without breaking models